Madison Filan

Portfolio and Personal projects

https://www.linkedin.com/in/madison-filan-152751b5/
Seattle, WA

Dungeon Crystal

Procedural Art, Rig, and Animation



Haunted Mound

Procedural Art and Animation


Houdini Liquid Graph

Controllable network for quick liquid sims.
Viscosity control
Thickness of the liquid baked into the mesh for shader control


Particle Vox

Unreal Niagara: Gpu Particle solution for material based cubic voxel destruction

Voxal Generation

Tool for Cubic Voxel Generation. Asset conversion .vox for Unreal


HoudinI

Houdini setup for Procedural RBD Mesh Tiler

Substance Tile Bake


DESTRUCTION

Hierarchical mesh destruction for Unreal.

DESTRUCTION

Detailed fracture noise with interior uvs and materials

Vertex Animation for Particles

Skeletal character conversion to vertex animation and deployed as particles. Using Unreal Engine spline pathing and Cascade’s Particle Direct Location module to control movement


Vertex anim

Material Graph and Texture Data


3D Modeling

Hard-surface models using WeightedNormals. Tiling / Trim / Vertex RGBA

3D modeling

Spaceship

WireFrame

Dungeon Crystal

Procedural Crystal Art, Rig, and Animation

Photogrammetry

Image to mesh conversion

Source Video

Captured with iPhone 15


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