Dungeon Crystal
Procedural Art, Rig, and Animation
Haunted Mound
Procedural Art and Animation


Houdini Liquid Graph
Controllable network for quick liquid sims.
Viscosity control
Thickness of the liquid baked into the mesh for shader control







Particle Vox
Unreal Niagara: Gpu Particle solution for material based cubic voxel destruction
Voxal Generation
Tool for Cubic Voxel Generation. Asset conversion .vox for Unreal
HoudinI
Houdini setup for Procedural RBD Mesh Tiler
Substance Tile Bake

DESTRUCTION
Hierarchical mesh destruction for Unreal.
DESTRUCTION
Detailed fracture noise with interior uvs and materials


Vertex Animation for Particles
Skeletal character conversion to vertex animation and deployed as particles. Using Unreal Engine spline pathing and Cascade’s Particle Direct Location module to control movement
Vertex anim
Material Graph and Texture Data



3D Modeling
Hard-surface models using WeightedNormals. Tiling / Trim / Vertex RGBA








3D modeling
Spaceship

WireFrame

Dungeon Crystal
Procedural Crystal Art, Rig, and Animation
Photogrammetry
Image to mesh conversion
Source Video
Captured with iPhone 15




